I’ve been working on the Star Trek Adventures role-playing game with the fine folks at Modiphius for some four years now, after being “drafted” by Jim Johnson. My role has primarily been as the canon editor, meaning I review the narrative text to ensure the details are consistent with the filmed canon across the multiple TV shows and movies covered by their license (basically everything prior to Star Trek: Discovery). In the very beginning, I also worked with Dayton Ward to develop the Shackleton Expanse, an unexplored region of the Beta Quadrant that served as a setting for a series of adventures in an early promotional campaign run by Modiphius. That was the last time I’d done any writing for the game . . . until now!